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How to make minecaft 1.7.10 not enough items mod work
How to make minecaft 1.7.10 not enough items mod work











how to make minecaft 1.7.10 not enough items mod work

To do this, select the block you want to use with the selection wand and run //copy.

how to make minecaft 1.7.10 not enough items mod work

While intended for setting intricate patterns or structures, this system also works to set mod blocks containing extra data. This feature is called the Clipboard Pattern. WorldEdit accepts #clipboard in place of a block ID, allowing you to //copy something and then use that block. Using the ID isn't good enough in these cases, but there are ways to use the block still. Sometimes mod blocks have extra data that they require to work. Using the /info tool Using the clipboard pattern If it says #991 and, the block's ID is 991:5.The chat will have a message that has both the #id and values.Right-click the block you placed with the item.Hold any item in your hand (not a block).The simplest way to get the actual ID of a block added by a mod is to use WorldEdit's info tool. Therefore, it takes a little more effort to find the actual ID. This system makes it much easier to use modded blocks with WorldEdit, but versions earlier than 1.13 lacked this. On modern versions of Minecraft, blocks use namespaced IDs, such as minecraft:grass_block. Due to the way Forge works, the ID you see in the inventory isn't actually the block's ID, but there are a few different ways to set blocks from mods easily. The ID from the inventory doesn't work, and you can't use the block's name. Using WorldEdit with blocks added by mods (modded blocks) on Minecraft versions before 1.13 can be confusing.













How to make minecaft 1.7.10 not enough items mod work